Being addicted to something is terrible. You
keep using the substance or whatever, despite adverse consequences. We all have our vices,
for some it’s a good beer or having a quick smoke. For others, it’s playing an engaging
retro-themed puzzler. When I first bought this game, I spent hours flipping onto ceilings
and platforms, dodging lies and collecting trinkets. The result was me loosing track
of time, and I think I was taking an ethics course in college at the time. Needless to
say, a few papers on utilitarianism didn’t get turned in. This is The Letter V Six Times,
on the PC! The Letter V Six Times is a game that shows
that graphics and high-quality orchestrated music are not everything, and that a stylistic
choice of an 8-bit coat of paint can be extremely appealing. Gameplay, in the end, should ultimately
be what defines a video game. If you have fun playing it, then that’s all that matters.
I personally love the graphic style of the game, and it works well with the gameplay
as well. No extra bits to get in the way. And the Music? The game’s composer, SoulEye,
knows how to lay down a chiptune track, for sure. You play as Captain Viridian, who is trying
to find his missing crewmates after their ship crashes after dimensional interference
while they’re out researching methods to save their own dimension from collapsing.
This new dimension he’s wound up in allows him to flip from ceiling to floor, which other
than moving left and right, are his only actions. Hopping across platforms and gaps must be
done by flipping from the floor to a ceiling, and then flipping back down again. It’s
not exactly thinking with portals, but it does make you think about how to get Viridian
from one gap to the other in ways to didn’t think of before. Challenge defines this game. Every room presents
a slightly different method to get across it, be it flipping over moving enemies, using
auto-flip lines, to just dodging a few spikes. It varies from room to room, level to level,
and it keeps the game fresh and fun with these new challenges. All sorts of things can kill the good Captain,
such as truth, lies, numbers, red triangles, hearts, and generally anything that moves
or is shaped like a spike. One hit and Viridian has to back to the last checkpoint he crossed.
This is where the game is forgiving. There’s a checkpoint every few rooms. Every so often,
there is one part that will get the most seasoned of players. But with infinite lives, you’ll
eventually figure out how to get past the more difficult sections. In some ways that’s
a good thing and a bad thing. It’s good because it makes a very difficult game easy
to keep playing without getting frustrated, but bad because it almost completely removes
any risk-versus-reward factor; unless you’re hunting the 20 trinkets that unlock the Ships’ Jukebox or extra game modes. If you like retro, this is the game for you.
Check it out on the PC or on the Nintendo 3DS, it’s a flip-flopping good time, it’s
the Letter V Six Times, on the PC!